Minion bomber (or damage mitigation 1) - deathnova, mark of pain, animate bone horror/minions, putrid bile, aura of the lich.
Since you can do other mitigation, foulfeast(if needed), infuse condition, hex removal, enchantment stripping, interruption etc.
Monk - WoH - easily one of the most efficient healing skills when you need it. Patient spirit if a little more is needed.
Give you monk general purpose skills as well - hex and condition removal as needed, some prot for protective spirit/shielding hands/aegis/divine intervention etc
IMO - res skills are best on other heros, because if the monk stops healing, they're all dead anyway. If you are putting a res on them, use something fast.
Consider elementalists not only for their damage, but also for their utility. Earth wards can keep the party safe from melees. Water's blurred vision, deep freeze, ice spikes snare, and keep direct damage types missing. Air can interrupt, blind and cause cracked armor.
Damage-wise, consider lightning hammer/orb with elemental attunement. Rodgort's invocation (if not against destroyers).
hmm, wondering if stone dagger damage is augmented by ebon battle standard of honor - if it is, that makes it one hell of a spammable skill.
One popular spin-off is the ether-renewal ele using a proph skill - ether renewal to continuously spam spells - prot, healing, whatever - e.g. infuse healing has no recharge. the ele using ether renewal will heal itself with ER+aura of restoration to make spamming this feasible.
If you want to go mesmer i'd say ineptitude, clumsiness, wastrels worry, wastrel's demise, and some disruptions for spells.
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